AI Insights · Timothy · October 2022
Top 5 Dynamic Games on Android in Greece - Q3 2022
Explore the performance of the top 5 dynamic games on Android in Greece during Q3 2022, with insights into downloads, revenue, and active users.
During the third quarter of 2022, the top 5 dynamic games on Android in Greece demonstrated varying trends in downloads, revenue, and active user engagement. Here’s a closer look at the performance of these popular apps.
Roblox from Roblox Corporation experienced fluctuations in its weekly revenue, peaking at approximately $51K in late June and then seeing a decline to about $16K in mid-September. Weekly downloads showed a peak of around 8.3K during mid-August, and a gradual decrease to roughly 5.6K by the end of September. The game maintained a strong user base, with weekly active users rising from 251K at the start of the quarter to 280K by the end.
Gardenscapes by Playrix saw its highest weekly revenue of around $23.9K in early September, with a notable dip to about $12.6K in the following weeks. Weekly downloads peaked at around 2.9K in late July and then decreased to about 1.3K towards the end of September. The game’s weekly active users showed a slight decrease from 26.1K at the beginning of the quarter to 21.2K by the end.
Homescapes, also from Playrix, had a steady revenue trend, with a peak of around $19.3K in mid-September. Downloads peaked at about 3.8K in late August before dropping to approximately 1.9K by the end of the quarter. The game’s active user numbers fluctuated, starting at 59.9K in late June and ending at about 49.8K in late September.
Lords Mobile: Kingdom Wars by IGG.COM saw its weekly revenue peak at approximately $12.7K in late September, with a low of about $7.4K in late August. Weekly downloads reached a high of around 3.7K in late August, while active users peaked at about 11.8K in mid-July, maintaining around 10.6K towards the end of the quarter.
Evony: The King's Return from TG Inc. had its highest weekly revenue of about $9.3K in early August, with a low of approximately $5.8K in mid-September. The game’s downloads peaked at around 4.6K in mid-August and dropped to about 2.2K by the end of September. Active users increased from 13.4K at the start of the quarter to a peak of 19.1K in late August, before decreasing to 14.7K by the end of September.
These insights, derived from Sensor Tower data, provide a comprehensive look at the performance of these top dynamic games. For more in-depth analysis and additional insights, visit Sensor Tower.